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Ornament Ornaments
-
1 Play Play allPest from theStore and theTrash onto thisPile .
- When scoring, this is worth
1 . - When this is played on a
Pile in yourYard , you must take allPest cards from theTrash and from theStore and put them on the samePile as this. - The owner of the
Pile plays thePest on thePile one at a time, doing anyPlay on thePest immediately before playing the nextPest . - All
Pest that can be played on thePile must be played on thePile . - Keep playing
Pest even if playing aPest trashes or removes this.
-
1 Play Play a card from your hand.
- When scoring, this is worth
1 . - You must play a from your hand (if able) after you play this.
- Any cards you play using this must follow all rules for playing cards.
- You can use this to play any kind of card. This jar is not only decorative, but also versatile.
- Immediately do the
Play of any card you play using this.
-
2 perPlant
- When scoring, this is worth
2 perPlant symbol in yourYard . - This is also cute as a button.
-
1 per card on an adjacentPile
- When scoring, this is worth
1 per card on aPile that's immediately next to this card'sPile . - The cards counted must be on
Pile that are directly vertical, horizontal, or diagonal of this. - Do not count this or other cards on the same
Pile as this. - The center
Pile of yourYard is adjacent to all others.
-
2 perFeature
- When scoring, this is worth
2 perFeature symbol in yourYard .
-
1 per card in this row
- When scoring, this is worth
1 per card (including this) in the same horizontal row as this in yourYard . - Count all cards on
Pile in the row, but do not countGrass orDirt . - You don't get additional
for quoting John Waters movies when you play this, but feel free to anyways.
-
1
- When scoring, this is worth
1 , and really brightens up aYard .
-
1 per card in this column
- When scoring, this is worth
1 per card (including this) in the same vertical column as this in yourYard . - Count all cards on
Pile in the column, but do not countGrass orDirt .
-
2 perOrnament
- When scoring, this is worth
2 perOrnament symbol in yourYard (including the one on this card). - Other players must be forgiven for slow gameplay due to being distracted by this card's immense beauty.
Plant Plants
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Landscape Turn Start You may put aPlant from theTrash into your hand.
- You can play an additional card on top of this. (This doesn't allow you to immediately play more cards.)
- At the start of each of your turns, you may look through the
Trash , pick up aPlant card of your choosing from there, and put that card into your hand. - If there are no
Plant cards in theTrash , do nothing. - This action triggers at the start of your turn, regardless of whether you're
Home orAway .
-
Landscape Landscape
- You can play two additional cards on top of this. (This doesn't allow you to immediately play more cards.)
-
Landscape Turn Start Trash up to 2 cards from theStore .
- You can play an additional card on top of this. (This doesn't allow you to immediately play more cards.)
- At the start of each of your turns, you may choose zero, one, or two cards from the
Store and move them to theTrash . - After you've trashed the cards, restock the
Store with one card from theStore Deck for each card that you trashed. - Choose the cards to trash all at once. You cannot trash a card, restock, then trash another card.
- Watch your fingers.
- This action triggers at the start of your turn, regardless of whether you're
Home orAway .
-
Landscape Turn Start You may trash aPlant from yourYard to gain its plus2 .
- At the start of your turn, you may choose a
Plant card from yourYard and trash it. If you did, add2 to yourPiggy Bank , then add an additional1 for every1 that the trashed card cost. - You can trash this using its own action (and score a sweet
6 in the process.) - This counts as both a
Plant and aFeature . - This action triggers at the start of your turn, regardless of whether you're
Home orAway .
-
-1
- When scoring, lose
1 . - This counts as both a
Plant and aPest . - Because this is a
Pest , it can be played on anyPile , regardless of how many other cards andLandscape are already on thePile . - If you're feeling spiteful, plant this on your neighbor's freshly-watered
Grass to prevent them from being able to play more cards there.
-
Turn Start You may play aPlant from theStore or from your hand onto thisPile .
- At the start of your turn, you may choose a
Plant card from theStore or from your hand, then play that card on the samePile as this. - Ignore any restrictions around
Landscape when playing the newPlant card. - Immediately do any
Play after playing the new card. - This turn only, skip any
Turn Start actions onPlant that you play this way. (Do those cards'Turn Start actions as normal during your subsequent turns.) - You don't have to play a card using this action unless you want to.
- This counts as both a
Plant and aFeature . - This action triggers at the start of your turn, regardless of whether you're
Home orAway .
-
Landscape Landscape 2 per card on thisPile
- You can play two additional cards on top of this. (This doesn't allow you to immediately play more cards.)
- When scoring, this is worth
2 for this card and every other card on the samePile as this (Grass andDirt are not "cards.")
-
Landscape Turn Start You may trash this to gain5 .
- You can play an additional card on top of this. (This doesn't allow you to immediately play more cards.)
- At the start of each of your turns, you can decide to trash this card. If you do trash this card, then add
5 to yourPiggy Bank . - You must trash this card to gain the
5 . - This action triggers at the start of your turn, regardless of whether you're
Home orAway .
-
Landscape 1
- You can play card on top of this. (This doesn't allow you to immediately play more cards.)
- When scoring, this is worth
1 .
-
Turn Start Trash a card from an adjacentPile . If you can't, trash this.
- At the start of each of your turns, you must trash one card from a
Pile that's immediately next to this card'sPile . - You must trash a card.
- The card must be trashed from a
Pile that is directly vertical, horizontal, or diagonal of this. - You cannot trash other cards on the same
Pile as this. - The center
Pile of yourYard is adjacent to all others. - If you cannot trash another card, then your poor, neglected Venus Flytrap is trashed.
Pile are not "cards," so you cannot trash aGrass orDirt using this.- You are encouraged to shout "Feed me, Seymour!" when you trash the card.
- This action triggers at the start of your turn, regardless of whether you're
Home orAway .
-
Landscape Landscape 2 perPile with no cards on it
- You can play two additional cards on top of this. (This doesn't allow you to immediately play more cards.)
- When scoring, this is worth
2 perPile in yourYard that doesn't have any cards on top of it (Grass andDirt are not "cards.") Pest and any other cards on aPile will disqualify thatPile from being counted.- Don't count the
Pile where this card is. ThatPile has a card on it – this one.
Feature Features
-
Turn End You may trash a card from your hand to turn aPile in anyYard toDirt and trash all cards on it.
- At the end of each of your turns, you may choose a card that's currently in your hand and a
Pile in anyYard . Trash the card you chose, then turn thePile to itsDirt side, and finally trash all of the cards that are on top of thatPile . - You can pick any card from your hand to trash.
- You must trash the card from your hand, otherwise you cannot do the rest of the action.
- The
Pile can be in anyYard , regardless of whether the owner isHome orAway . - You can pick a
Pile in your ownYard (including the one that this is on, if you should so desire to trash your ownCatapult .) - This action triggers at the end of your turn, regardless of whether you're
Home orAway .
-
- During your
Home turns, you may play multiple cards from your hand.
- This removes the limit to the number of cards that you can play as a part of
Home 's "Play" action. - Play each card one at a time.
- Complete any
Play actions on a card immediately after playing that card, and before playing another card. - Any cards you play using this must follow all rules for playing cards.
- During your
-
-
Play Choose an unswayedNeighbor . ThatNeighbor is in your Sway as long as this is in yourYard .
- When this is played in your
Yard , choose aNeighbor that no player has swayed, and then put thatNeighbor in your Sway. - Ignore any
Criteria orBribe on theNeighbor that you chose. - If this card leaves its
Pile for any reason, you must return theNeighbor , and thatNeighbor is no longer in your Sway. - Playing this card and using its action doesn't prevent you from swaying another
Neighbor usingHome 's "Sway" action.
-
Turn End You may turn aPile toGrass .
- At the end of each of your turns, you may choose a
Pile and flip it to itsGrass side. - If the chosen
Pile is alreadyGrass , this doesn't do anything. - You can choose a
Pile in another player'sYard , but that kind of move is likely to help you lose the game. - Cards stay on a
Pile when it turns fromDirt toGrass (and vice versa.) - This action triggers at the end of your turn, regardless of whether you're
Home orAway .
-
-
- When swaying a
Neighbor , you may pay20 to ignore itsCriteria .
- This allows you to ignore any restrictions in a
Neighbor 'sCriteria and, instead, pay20 from yourPiggy Bank to sway thatNeighbor . - For example, if you wanted to sway
Andrea and did not have 3Plant in yourYard , you would be able to pay20 and sway her anyways. - You must be able to pay the full
20 . - This doesn't allow you to sway additional
Neighbor during your turn.
- When swaying a
-
- After you play your first
Tool each turn, play that sameTool again.
- At the end of each of your turns, you may choose a
Tool card from your hand, then play it. Do theTool 'sPlay action, then pick up theTool , and play theTool again, doing thePlay action a second time. Put theTool face-down in yourGarage after playing it the second time. - The
Tool you play must be from your hand. - If the
Tool is trashed or no longer yours after playing it the first time, you cannot pick it up or play it a second time. - This action triggers at the end of your turn, regardless of whether you're
Home orAway .
- After you play your first
-
- When you work, gain an extra
5 .
- Whenever you do
Away 's "Work" action, add5 more to yourPiggy Bank . - If you had 2
Solar Panel cards in yourYard and you worked, you would gain15 in total (5 from working and then5 for eachSolar Panel .)
- When you work, gain an extra
-
Turn End You may trash this to trash a card in anyAway Yard .
- At the end of each of your turns, you may choose any card in the
Yard of a player who isAway . Trash both this card and the chosen card. - You can use this to trash cards in your own
Yard (including this card itself) as long as you'reAway . Grass andDirt are not cards, and so cannot be chosen.- This action triggers at the end of your turn, regardless of whether you're
Home orAway . - You must trash your
Stealth Drone when you use its action. - You don't have to do this action if you don't want to.
- This counts as both a
Feature and as aPest .
-
- During your
Away turns, you may buy multiple cards from theStore .
- This removes the limit to the number of cards that you can buy from the
Store as a part ofAway 's "Buy" action. - Buy each card one at a time.
- Restock the
Store each time you buy a card. - You must pay all
costs as normal when you buy a card.
- During your
Pest Pests
-
-
-1 perPest Turn End Play aPest from theStore or theTrash onto yourYard .
- When scoring, lose
1 perPest symbol in yourYard . - At the end of each of your turns, you must choose a
Pest card from theStore or from theTrash , pick it up, and then play it on anyPile in yourYard . - Immediately do any
Play on anyPest that you play this way. - This turn only, skip any
Turn End actions ofPest that you play this way. (Do those cards'Turn End actions as normal during your subsequent turns.) - This action triggers at the end of your turn, regardless of whether you're
Home orAway .
-
-5 Play Turn allPile in yourYard toDirt .
- When scoring, lose
5 . - When this is played in your
Yard , immediately flip allPile in yourYard to theirDirt sides. - Cards stay on a
Pile when it turns fromGrass toDirt (and vice versa.)
-
Play Lose5 .Turn End Lose5 .
- When this is played in your
Yard , immediately lose5 from yourPiggy Bank . - At the end of each of your turns, lose
5 from yourPiggy Bank . - You cannot have a negative amount of
in your Piggy Bank . If you would go below0 , you stay at0 instead. - This action triggers at the end of your turn, regardless of whether you're
Home orAway . - Swat at this card all you like: it's already flat, and it'll just keep coming back for more.
-
-3 Play Put all cards under this into yourGarage .
- When scoring, lose
3 . - When this is played on a
Pile in yourYard , pick up every card underneath it and then put those cards face-down on yourGarage . Grass andDirt aren't "cards," so this doesn't move them.
-
-3 Turn End Put a card from theTrash into yourGarage .
- When scoring, lose
3 . - At the end of each of your turns, choose any card from the
Trash , then pick it up, and put it face-down on yourGarage . - This action does nothing if there are no cards in the
Trash . - If there are any cards in the
Trash , you must move one to yourGarage . - This action triggers at the end of your turn, regardless of whether you're
Home orAway . - This card is a good boy. A little messy, and the neighbors complain about him, but you love him anyways.
-
-
-5 - You cannot sway
Neighbor .
- When scoring, lose
5 . - As long as this is in your
Yard ,Neighbor cannot enter your Sway. - This prevents you from swaying
Neighbor using yourHome 's "Sway" action, as well as using other special actions from cards likeDipping Pool . - This does not remove any
Neighbor from your Sway.
-
Play Trash all non-Pest cards under this.
- When this is played on a
Pile in yourYard , trash every card under it on thePile , except forPest cards. Grass andDirt aren't "cards," so this doesn't trash them.- Don't trash any cards with the
Pest symbol, even if they have another symbol on them as well (e.g.,Stealth Drone is aPest and aFeature .)
Tool Tools
-
Play Choose a card from anyAway Garage . Put that card into yourGarage . Then, trash this.
- When you play this, look at all of the cards in any
Garage belonging to a player who isAway . Select one of those cards, pick it up, and then put it face-down on your ownGarage . Last, trash yourCrowbar ./li> - This does nothing if there are no cards in the chosen
Garage . - This does nothing if you are
Away and choose your ownGarage . - You don't have to reveal the card that you've chosen to steal (unless you want to pour salt in the wound), but the other player can always look at the cards remaining in their own
Garage . - You must trash your Crowbar after you play it. Don't put it into your
Garage .
-
Play Put an unswayedNeighbor onto the bottom of its deck. Then, replace it with the top card.
- When you play this, you must choose a
Neighbor that is not in any player's sway. Put the chosenNeighbor on the bottom of theNeighbors Deck . Reveal the top card of theNeighbors Deck and put it face-up next to any other unswayedNeighbor . - The new
Neighbor is unswayed, and so is available for any player to sway. - This does nothing if there are no cards in the
Neighbors Deck . - If there are no unswayed
Neighbor remaining, the game is over.
-
Play Put a card from theTrash into yourGarage .
- When you play this, you must choose a card from the
Trash , then pick up that card and put it face-down on yourGarage . - This does nothing if there are no cards in the
Trash . - One size fits all. Perfect for dumpster diving.
-
Play Put a card from theStore into yourGarage .
- When you play this, you must choose a card from the
Store , then pick up that card and put it face-down on yourGarage . - Restock the
Store after taking the card.
-
Play Play a card onto anyHome Yard .
- When you play this, you must play a card from your hand on any
Pile in theYard of a player who isHome . - You must play from your hand after you play this (if possible).
- If you have no cards in hand, this action does nothing.
- Any cards you play using this must follow all rules for playing cards.
- This is in your
Yard until you've finished performing anyPlay actions of any cards that you played using this. - Yes, you can play the card in your own
Yard if you'reHome , but what fun is that?
-
Play Trash a card from yourYard or from theStore .
- This is one of the cards that is in each player's starting hand.
- When you play this, you must trash either a card from your
Yard or a card from theStore . - If you really dislike rakes, you can trash this card using its own action.
-
Play Play up to 2 cards from your hand.
- This is one of the cards that is in each player's starting hand.
- When you play this, you may play zero, one, or two cards from your hand.
- Any cards you play using this must follow all rules for playing cards.
- Play cards one at a time. Players must complete any
Play on the played card immediately before the next card is played. - This is in your
Yard until you've finished performing anyPlay actions of any cards that you played using this.
-
Play Turn aPile toGrass .
- This is one of the cards that is in each player's starting hand.
- There are also
Watering Can cards without stars on them that are shuffled into theStore Deck . - When you play this, flip any one
Pile so itsGrass side is face-up. - Any cards on top of a
Pile stay there when thatPile flips fromDirt toGrass (or vice versa.) - If the
Pile that you choose is alreadyGrass , nothing happens. - If you're feeling generous, you can use this to turn a
Pile in another player'sYard toGrass .
-
Play Play up to 3 cards from your hand.
- You may play zero, one, two, or three cards from your hand after you play this.
- Any cards you play using this must follow all rules for playing cards.
- Play cards one at a time. Players must complete any
Play on the played card immediately before the next card is played. - This is in your
Yard until you've finished performing anyPlay actions of any cards that you played using this.
Event Events
-
- Shuffle this, the
Trash , and theStore into theStore Deck . Then, restock theStore .
- This action happens as soon as this card is turned face-up for any reason.
- If this card is revealed while restocking the
Store , stop restocking and do this action instead. - When this card is trashed, it is revealed, so it must be shuffled back in.
- If this card is in your hand, you may reveal it at any time to trigger its action (including removing it from your hand and shuffling it back into the
Store Deck ). - Always end by restocking the
Store back to 5 cards.
- Shuffle this, the
Neighbor Neighbors
-
5 Criteria Ornament Ornament Ornament
- You must have 3 or more
Ornament symbols in yourYard in order to sway this. - When scoring, this is worth
5 if it's in your Sway.
-
5 Criteria Feature Feature
- You must have at least two
Feature symbols in yourYard to sway this. - When scoring, this is worth
5 if it's in your Sway.
-
5 Criteria APile with 3 or more cards on it
- You must have at least 3 or more cards on top of an individual
Pile in yourYard in order to sway this. - Do not count the
Grass orDirt itself as a card. - Berg is not impressed by piddly stacks of only 2 cards. Don't waste his time.
- When scoring, this is wordth
5 if it's in your Sway.
-
5 Bribe Trash15 or more worth of cards from your hand
- You must trash cards from your hand that have a total
cost of15 or more in order to sway this. - You may trash a single card as long as its
cost is15 or greater. - The cards that you choose to trash must be in your hand. You cannot trash cards from your
Yard orGarage to pay this cost. - You can trash any kind of cards to pay this cost. Bernard isn't picky.
- When scoring, this is worth
5 if it's in your Sway.
-
5 Bribe Trash5 or more worth ofTool from yourGarage
- You must trash
Tool cards from yourGarage that have a total cost of5 or more in order to sway this. - You may trash a single
Tool as long as its cost is5 or greater. - The
Tool that you choose to trash must be in yourGarage . You cannot trashTool from your hand orYard to pay this cost. - You can trash your starting
Tool from yourGarage to pay this cost. That may not be the best wisest way to spend an early turn, but you do you. - When scoring, this is worth
5 if it's in your Sway.
-
5 Criteria Pest Pest Pest
- You must have 3 or more
Pest symbols in yourYard in order to sway this. - When scoring, this is worth
5 if it's in your Sway.
-
5 Criteria A card worth7 or more
- You must have an individual card in your
Yard with a cost of7 or more in order to sway this. - When scoring, this is worth
5 if it's in your Sway.
-
5 Criteria Ornament Feature Plant
- You must have at least one
Ornament symbol, at least oneFeature symbol, and at least onePlant symbol in yourYard in order to sway this. Gotta collect 'em all! - Cards that have multiple symbols can satisfy requirements for both symbols. For example, you could meet this
Criteria by having aGarden (Plant andFeature ) and aPinwheel (Ornament ) in yourYard . - When scoring, this is worth
5 if it's in your Sway.
-
5 Criteria Landscape Landscape Landscape Landscape Landscape
- You must have 5 or more
Landscape symbols in yourYard in order to sway this. - When scoring, this is worth
5 if it's in your Sway.
-
5 Criteria 15 or more worth of cards
- The total
cost of cards in yourYard must be15 or higher in order to sway this. - When scoring, this is worth
5 if it's in your Sway.
-
5 Criteria 5 or more cards
- You must have 5 or more cards in your
Yard in order to sway this. - Do not count
Grass andDirt when counting the cards in yourYard . - When scoring, if this is in your Sway, it's worth
5 , but it's the friendships that we make along the way that matter most.
-
5 Bribe Pay20
- You must pay
20 from yourPiggy Bank in order to sway this. - You cannot sway this if you cannot pay its
Bribe in full. And be sure to read the fine print before you sign anything that Maximilian puts in front of you. - When scoring, this is worth
5 if it's in your Sway.
-
5 Criteria Plant Plant Plant
- You must have at least three
Plant symbols in yourYard to sway this. - When scoring, this is worth
5 if it's in your Sway.
-
5 Bribe Put 2 cards from yourYard into another player'sGarage
- You must take two cards from your
Yard and put them face-down on another player'sGarage in order to sway this. - The player receiving the cards can look at them. They don't get any say in what you're donating to their cause, however.
- The cards must come from your
Yard . You cannot move cards from your hand orGarage in order to pay this cost. - You must move exactly two cards. You cannot move more cards and cannot move fewer cards when paying this cost.
- Don't do any
Play actions on the cards when they're moved. - When scoring, this is worth
5 if it's in your Sway.
-
5 Criteria A card worth6 or more
- You must have an individual card in your
Yard that would be worth6 or more during scoring in order to sway this. - Use your entire
Yard in order to determine theof cards like Garden Gnome , but only countfrom the card itself. - When scoring, this is worth
5 if it's in your Sway.
Special
-
- Work (gain
5 .) - Buy a card from the
Store .
- You can choose to perform zero, one, or both actions in any order.
- You can perform each action a maximum of once per turn.
- This is one side of
Home /Away . - This is not a "card."
- Work (gain
-
- This is one side of
Grass /Dirt . - When scoring, this is worth
0 if itsDirt side is face-up. - You can only play
Tool orPest cards on top of this. - Don't count this when you're trying to figure out how many cards are on a
Pile . - This is not a "card."
- This is one side of
-
Go Home Pick up all cards from here and put them into your hand.
- Cards on your
Garage are face-down. You can look at cards on yourGarage , but other players cannot. - Cards you buy from the
Store are put on yourGarage . - When you flip your
Home /Away to theHome side, pick up all cards on yourGarage and then add them to your hand. - This is not a "card."
-
Landscape 1
- This is one side of
Grass /Dirt . - When scoring, this is worth
1 if itsGrass side is face-up. - You can play a card on top of this.
- Don't count this when you're trying to figure out how many cards are on a
Pile . - This is not a "card."
-
- Play a card from your hand.
- Sway a
Neighbor .
- You can choose to perform zero, one, or both actions in any order.
- You can perform each action a maximum of once per turn.
- This is one side of
Home /Away . You can only perform actions on the face-up side. - This is not a "card."
-
- Use this to track your
. - This is not a "card."
- Use this to track your
-
- Put trashed cards on top of this.
- This is not a "card."